Leija

Media installation presented in Spiral Garden Gallery, Tokyo Japan. As part of Sounds from Finland exhibition by Aalto University, Finland. The first verion of Leija was presented as an installation to experience a virtual kite simulator to explore generative processes derived from the interaction.



Leija recreates the user experience of flying a kite. For that purpose a set of natural forces like wind is being calculated performed to determine a number of possible variables that affect an interaction with physical interface that measures physical control with a computer environment.˛



As an installation aims to explore generative process for sound and visuals. coming from user interaction with the virtual kite.



The purpose of this installation is to explore a ludic activity where is possible to interact with physics to create a semi random generative soundscape, using the kite as an instrument to play with sounds from environment.



The output from interaction is more audible when the program registers speed changes crossed with orientation coming from a pair of PS Move controllers. speed or the string receives tension impulse, it is triggered a set of sound grains. In addition there is a set of gestures that enable to trade different sound modules: from granular, to FM and AM, synthesis. Each of these sound modules are modelled according to the events enhanced by the user.

User Interface

An environment portrays an open air area where user flies a kite: it could be a sea side or the top of a hill. User perspective is from ground level to follow kite motion.
An Perlin Noise algorithm will be used to generate dynamic wind currents in this virtual environment. Likewise a gravity, and solids simulation is applied to create a more realistic experience.


User Interface

A wide range of subtle to strong motion force, will cause the kite to generate a set of sound particles that becomes more audible when Leija is elevated and moved through this virtual realm. Sound particles become more perceivable as the game evolves.

Control for grains of sound

As a surrounded with different soundscapes from Helsinki, Finland.

A processes known as granular synthesis takes input pre-recorded sound material to process in real time to produce new organic tones of micro sound, to stimulate sensible perception of soundscape recordings.

Exhibition of Sounds from Finland

Sounds From Finland (Exhibition) from Juan Duarte Regino on Vimeo.